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There are currently two dozen Flaws for your character to pick up, but during any one play-through you can grab only three (this scales with the difficulty setting, however, and the hardest difficulty setting, known as Supernova, allows five).
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This Flaw makes it harder to deal with automatons, so it may make it harder to lock one in as your companion. Another flaw, as sister site GameSpot discussed, is "robophobia," which is exactly what it sounds like: a fear of robots. For instance, you might lock in a Flaw such as claustrophobia, which'll make it more challenging for you to enter small areas. In The Outer Worlds, it's more like a Stranger Things-esque upside-down version of Perks.įlaws are stat debuffs for your character.
#THE OUTER WORLDS TRAILER SERIES#
Essentially, these work in opposition to Fallout's Perks, the stat boosts in that series that endow your character with special bonuses.
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One of the most intriguing details to drop so far is the Flaws system, which tracks your interactions, tendencies and errors in-game. No solid plans for downloadable content but still in discussions.Fully first-person, no third-person view.The game takes place across two major worlds.There's a player character creator (with sliders)!.It's easy to see the Fallout blueprint, at least early on, because once you step into the world for the first time, you head down the familiar path of creating your character and setting up stats. Faster than light-speed travel is possible, and the player's character begins the journey after years in hibernation. As with other open-world sandbox games, players will be able to take on missions and traverse some of the strange places within the system at their leisure.Īlong with this alternate timeline comes a bending of the world's physics. The chief setting for players is a solar system known as Halcyon, which is owned by a handful of companies and exists right at the edge of the galaxy. The Outer Worlds is set in an alternate timeline where megacorporations have set their sights on the stars, spending their accumulated trillions in cash purchasing habitable worlds and planting their flags in the soil. The Outer Worlds is already generating a lot of hype because it feels like a spiritual successor to Fallout: New Vegas but goes an extra mile with its color, humor and science fiction landscapes of the future.Īt E3 2019, we got a release date and a new trailer with a little more information. The game is being directed by Tim Cain and Leonard Boyarsky, creators of the Fallout series, and Kathryn Starks, senior narrative designer on Pillars of Eternity II. Obsidian Entertainment, the powerhouse development company that's made a name for itself with choice-driven narratives and expansive worlds, has strapped rocket boosters to the hype train and sent it hurtling into outer space. Take the team responsible for Knights of the Old Republic II and Fallout: New Vegas and let them run wild on a brand-new IP set in a silly, hypercapitalist space-faring society at the edge of the Milky Way and you'll end up with The Outer Worlds.
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